The World & Its Maps
The DYNASTIES world is the classic Conquer Online map: a handful of walled cities ringed by
open hunting grounds, mines and islands. Cities are safe zones (no PvP), the wilds are
open (watch your back — see PK & PvP). Level ranges below are rough guides; you
can travel anywhere, but the monsters get tougher the further out you roam.
Cities & hubs (safe)
- Twin City — the capital and the heart of the world. Banks, blacksmiths, the upgrade and
trade NPCs, and the portals that carry you everywhere else. You'll respawn and regroup here. - Market — the dedicated trading hub. Set up a stall, browse vendors, and deal without a
monster in sight. The home of the player economy. - Desert City — the gateway to the desert and its mid-level hunting grounds.
- Phoenix Castle & Ape Mountain — outpost towns deep in the world, each surrounded by
higher-level zones and quest givers.
Hunting zones
| Zone | Levels | Notes |
|---|---|---|
| Bird Island | 1–15, then 70+ | Mixed. The snake shallows are the classic starter ground; the inland birds and water snakes are endgame. Don't wander far. |
| The Forest | 15–40 | The natural next step out. |
| The Desert | 40–70 | Steadily tougher packs through the mid game. |
| The Canyon & mines | 70–100 | Denser and more rewarding; the mines also feed the ore economy. |
| Mystic & remote zones | 100+ | The far reaches, where bosses gather. |
Bird Island is not uniformly safe. It holds level‑1 snakes and level‑87 birdmen on the same
map. Start on the shore, and check a monster's level before you pull it.
Higher zones hold better loot, including the rare drop ladder — see Hunting & Loot
and Leveling.
