DYNASTIES Pre-Alpha

The World & Its Maps

The DYNASTIES world is the classic Conquer Online map: a handful of walled cities ringed by
open hunting grounds, mines and islands. Cities are safe zones (no PvP), the wilds are
open (watch your back — see PK & PvP). Level ranges below are rough guides; you
can travel anywhere, but the monsters get tougher the further out you roam.

Cities & hubs (safe)

  • Twin City — the capital and the heart of the world. Banks, blacksmiths, the upgrade and
    trade NPCs, and the portals that carry you everywhere else. You'll respawn and regroup here.
  • Market — the dedicated trading hub. Set up a stall, browse vendors, and deal without a
    monster in sight. The home of the player economy.
  • Desert City — the gateway to the desert and its mid-level hunting grounds.
  • Phoenix Castle & Ape Mountain — outpost towns deep in the world, each surrounded by
    higher-level zones and quest givers.

Hunting zones

Zone Levels Notes
Bird Island 1–15, then 70+ Mixed. The snake shallows are the classic starter ground; the inland birds and water snakes are endgame. Don't wander far.
The Forest 15–40 The natural next step out.
The Desert 40–70 Steadily tougher packs through the mid game.
The Canyon & mines 70–100 Denser and more rewarding; the mines also feed the ore economy.
Mystic & remote zones 100+ The far reaches, where bosses gather.

Bird Island is not uniformly safe. It holds level‑1 snakes and level‑87 birdmen on the same
map. Start on the shore, and check a monster's level before you pull it.

Higher zones hold better loot, including the rare drop ladder — see Hunting & Loot
and Leveling.

Last updated 2026-08-14