| +plus |
A piece of gear's upgrade level (+1, +2, …). Higher plus, stronger gear. Raised with Meteors and DragonBalls. |
Gear |
| Bless |
An enhancement that reduces the durability a piece loses on death. |
Gear |
| Bound |
Locked to you — can't be traded, stall-listed or moved to another account, and dropping it destroys it. Marked "(Bound)" in the item's hover text. |
Trading |
| CPs (Conquer Points) |
Retail's real-money currency. Here nothing sells them and nothing earns them yet — see the note before you go looking. |
The Economy |
| DragonBall (DB) |
The rarest upgrade material and the trade standard. A drop announces server-wide. |
Hunting & Loot |
| Dynasty Token |
The bound currency you earn daily and spend on tonics, charms and wagers. |
Daily Play |
| Gem |
A stone slotted into a socket for extra effects. Gems compose into higher tiers. |
Gear |
| Marked |
A named rare beast on a secret schedule, one per hunting ground. |
The Marked |
| Meteor |
The main material for raising a piece's +plus level. You will never have enough. |
Gear |
| PK value |
Your player-kill flag. Killing players raises it, turns your name red and carries consequences; it falls over time. |
PK |
| Quality |
A gear tier — the higher the tier, the better the base stats. |
Hunting & Loot |
| Reborn / Metempsychosis |
Resetting to level 15 at the cap to come back stronger with a new profession. The endgame loop of a season. |
Rebirth |
| Season phase |
Early / Mid / Late — the three stages a season moves through, shifting rates and events. |
The Season |
| Silver |
The everyday money. Earned from hunting and quests; spent on vendors, repairs and composing. |
Economy |
| Socket |
A slot on a piece of gear that holds a gem. |
Gear |
| Syndicate / Guild |
A player organisation for group play, guild events and status. "Syndicate" is the classic CO word. |
Guilds |