DYNASTIES Pre-Alpha

Glossary

Term What it means More
+plus A piece of gear's upgrade level (+1, +2, …). Higher plus, stronger gear. Raised with Meteors and DragonBalls. Gear
Bless An enhancement that reduces the durability a piece loses on death. Gear
Bound Locked to you — can't be traded, stall-listed or moved to another account, and dropping it destroys it. Marked "(Bound)" in the item's hover text. Trading
CPs (Conquer Points) Retail's real-money currency. Here nothing sells them and nothing earns them yet — see the note before you go looking. The Economy
DragonBall (DB) The rarest upgrade material and the trade standard. A drop announces server-wide. Hunting & Loot
Dynasty Token The bound currency you earn daily and spend on tonics, charms and wagers. Daily Play
Gem A stone slotted into a socket for extra effects. Gems compose into higher tiers. Gear
Marked A named rare beast on a secret schedule, one per hunting ground. The Marked
Meteor The main material for raising a piece's +plus level. You will never have enough. Gear
PK value Your player-kill flag. Killing players raises it, turns your name red and carries consequences; it falls over time. PK
Quality A gear tier — the higher the tier, the better the base stats. Hunting & Loot
Reborn / Metempsychosis Resetting to level 15 at the cap to come back stronger with a new profession. The endgame loop of a season. Rebirth
Season phase Early / Mid / Late — the three stages a season moves through, shifting rates and events. The Season
Silver The everyday money. Earned from hunting and quests; spent on vendors, repairs and composing. Economy
Socket A slot on a piece of gear that holds a gem. Gear
Syndicate / Guild A player organisation for group play, guild events and status. "Syndicate" is the classic CO word. Guilds
Last updated 2026-08-22