
The 2006 client you actually played, on a server rebuilt underneath it. We're in pre-alpha and opening in waves — so the ladder is still empty, and rank one is genuinely open.
We're opening in waves, so signing up needs a tester role in our Discord right now. Ask for one in there — it takes a message, not an application, and roles are never taken back. Already have a role? Sign in →
Three steps — and the slow one needs no account, so start it now.
One installer — the game, our mod and the launcher together. It needs no account, so begin it before anything else and let it run. Download →
We're letting people in a wave at a time. Say hello and ask — it takes a message, not an application, and roles are never taken back.
One click with Discord — no password to invent. The site then shows you a game password, once: write it down, it is what the game's login screen asks for. The launcher updates itself and connects; there is nothing else to configure.
Stuck on any of it? The getting-started guide walks the whole thing, including what to do when antivirus objects.
Real captures from the running server — not mock-ups, and not retail.
What there actually is to do, once you are in.
Named rare beasts, one to each great hunting ground, stirring on secret schedules. Three grades — Marked, Fabled, Mythic — each wearing its own aura, and every one pays twice: where it falls, and again at the lodge.
World bosses, city invasions, Kylin Night, guild-funded beasts and timed bonus hours — announced as they start, and the next one is counting down at the top of this page.
Open-world PK once you are past level 20, with flags and PK points that follow you. Duels, arenas and tournaments when you want the fight without the cost.
The 4330 maps and monster roster you remember, spawned far denser than retail — with a rare ladder on top, and gear that only elites and bosses ever hand over.
We are in pre-alpha and the ladder is empty on purpose — rank one is genuinely open. These are read live from the server.