DYNASTIES Pre-Alpha

Wiki

Guides, systems and the world — grown as the server evolves.

Getting Started

About DYNASTIES

What DYNASTIES is and how it's run.

Accounts

Sign in with Discord, create your game account, and reset your password.

Discord

What the roles mean, which feeds are worth watching, and how to spot a scam.

FAQ

Quick answers — accounts, the client, seasons, and getting help.

Getting Started

From nothing to in-world: account, download, first login — plus what to try when the game will not let you in.

Glossary

Every term you'll hit in chat or on the wiki, alphabetised, with a link to the full page.

If your antivirus warns you

Why your antivirus may warn about the game, and how to get past it safely.

Server time

Every scheduled event runs on one clock — server time. Here is what it is and how to convert it.

The DYNASTIES Launcher — install & stay updated

The DYNASTIES Launcher installs the mod, keeps it updated automatically (downloading only what changed), and launches the game — one double-click.

Welcome Boost

Every new hero gets a generous 72-hour head start: double XP, higher drops, auto-loot, a starter kit, a sealed level-15 package and a New Blood aura -- handed over at the gates of Twin City.

Your First Hour — The Wanderer's Road

Your first hour in-game -- the Recruit Officer finds you the moment you reach Twin City, the Wanderer's Road walks you through your first fights, and the Dynasty Board is where a soldier earns their keep.

Your characters — one account, many heroes

One account, many heroes — the Character Select screen lets you keep up to 10 characters per account and pick who to play each time you log in.

The Client

Progression

Classes

Systems

Custom Items

The brand-new items unique to DYNASTIES — what they are, how they work, and where to get them.

Daily Rewards

Claim your once-a-day reward, clear the Dynasty Board and the Adventurer's Slate for bound Dynasty Tokens — then spend them on tonics and charms.

Dice (the DiceKing's table)

The DiceKing's live three-dice gambling table — bets, odds and how a round plays out.

Gear & Upgrading

Quality, +upgrading with Meteors, how sockets open, gems, blessing and repair.

Guilds

Syndicates — band together, share the grind, climb the ladder.

Hunting & Loot

How drops work — the rare ladder, why low-level monsters roll better gear, and what only elites and bosses hand over.

Loot Charm

A timed consumable that auto-loots valuables and pings you when rare drops fall.

Millionaire Lee's Bank

Millionaire Lee banks your Meteors, DragonBalls and gems — and composes upgrade fuel.

Mining & Pickaxe Proficiency

Mining is a life skill — train your pickaxe and your proficiency climbs, unlocking richer ore, better gems, and a far shorter road to Flow State, where ore fades and gems come double.

Multipliers

Every multiplier in the game -- damage, experience and drops -- what stacks with what, and which ones you can see.

Reading an Item

Every item tells you what it is before you hover it — the quality field behind the art, the upgrade level, the blessing, and a socket track whose width, colour and fill each mean something. The full decoder.

Reading loot on the ground

Every item lying on the ground names its own quality by colour, so you can read a loot field without clicking a thing.

The Economy & Currencies

Every currency and upgrade material — Silver/Gold, Meteors, DragonBalls, CPs — and why gold keeps its value.

The Reward Card

What the reward card is telling you — the pool, the odds, and why closing it can't lose your prize.

Trading & the Market

How to trade safely with other players, what can't be traded, and how to dodge scams.

Combat

Gameplay

Events

Duels

Challenge any player to a consensual 1-on-1 duel. Both sides opt in, you fight in a private penalty-free arena, and there's nothing to lose but pride — plus your friends can watch and bet on it.

Events

World bosses, invasions, the lottery, and the live events GMs run.

PK Tournament

A knockout PK tournament — sign up, fight one-on-one in an instanced arena, and last one standing is crowned champion. Skill decides it, not gear.

Pop-up Events — always something to `/join`

A rotating heartbeat of short, opt-in micro-events you /join in seconds — a race, a treasure scramble, a survival trial — a quick, varied break from the grind where a win pays real levels, most of all when you're new.

Skill Events — where gear doesn't decide it

Skill events normalize everyone to the same stats, so a fresh character can win on skill alone -- gear and level don't decide it. The Trial is a dodge-gauntlet where you survive escalating danger by moving.

Spectating & Wagers

Watch an arena match from ringside as a non-combatant ghost, and stake bound Dynasty Tokens on who wins — capped, opt-in, and refunded when a match is a wash.

The GainzGoose

An enormous, harmless goose waddles into Twin City's plaza when the staff let it loose. Every hit you land pays experience, weapon proficiency and spell proficiency — and every couple of hundred hits it rains Meteors.

World Bosses

A raid boss every half hour, picked to match whoever is actually online — the full twenty-boss ladder, where each one wakes, and why the King wandering the field is not the same thing.

World

Community

Testing

The Season

Items & Economy