DYNASTIES Pre-Alpha

Trading & the Market

Player-to-player trading is how gear and currency change hands between
players. It's built to be safe — both sides see exactly what they're agreeing to before
anything moves.

How a trade works

  1. Stand near the other player and send a trade request; they accept to open the window.
  2. Each side adds items and money to their half of the deal. You can drag items in, or
    shift-click a bag item to add it quickly.
  3. Both players review the offer, then both must confirm. Nothing transfers until
    both sides click OK.

The exchange is atomic — items and money move together in a single step, or not at all.
There's no window where one side hands over goods and the other doesn't, even if the server
hiccups mid-trade.

What can't be traded

Bound (account-locked) items can't be traded. If an item is bound to you — its hover
text carries a (Bound) marker — the trade window will refuse it, and so will vendor
stalls and the market. This is enforced on the server, so it holds even against a tampered
client — bound means bound.

Dropping a bound item destroys it — after you confirm. Since a bound item can never
change hands, there is nothing for it to do on the ground — dropping one destroys it
instead. Because that's a real loss, the game double-checks: after the usual drop prompt, a
confirmation dialog opens warning that the item will be destroyed forever, with
Destroy it and Keep it choices. Nothing happens until you answer — pick Keep it
(or simply close the dialog) and the item stays safely in your bag. Treat Destroy it as
a deliberate "discard": if you just want the item out of the way, leave it in your bag or
warehouse instead (most bound items can still be sold to an NPC vendor if you truly want
them gone and they have a sale price).

The market

You can also sell directly to other players by setting up a vendor stall in town, listing
items at your own prices for passers-by to buy. It's the player-driven side of the economy
alongside NPC vendors.

Trade safely — watch for scams

The server protects the mechanics of a trade, but it can't judge whether a deal is fair.
A few habits keep you safe:

  • Read the whole window before confirming. Check every item and the money amount on
    both sides — not just your own.
  • Watch for last-second swaps. A scammer may change their offer right before you click;
    re-read after any change. If anything looks off, cancel.
  • Don't trust "trust trades." Never hand over items or gold expecting the other side to
    "pay you back after." Put everything in the trade window — that's what it's for.
  • If a deal feels rushed or too good, walk away. There's always another trade.

A healthy, audited economy means the items you trade for are real (see
The Economy) — but the judgment call on a deal is always yours.

Last updated 2026-08-30