DYNASTIES Pre-Alpha

Reach & body size

Big things take up space. A monster's body size counts toward melee reach — both ways.

Your reach

Your weapon sets your reach: one-handers reach 1 tile, two-handers 2, bows much further. Against a
large monster your character stops a little further out and swings at its edge instead of walking into
its middle — and those swings now land every time.

Target A one-hander swings from
Players, training stakes, small creatures 1–2 tiles
Most monsters 2 tiles
Large beasts (many Kings, the bigger Marked) 3 tiles
Giants (e.g. the Sand Monster King) 4 tiles

A big monster's reach

A monster hits from its own reach plus the part of its body that is bigger than an ordinary creature's.
Ordinary monsters still need to be right next to you. A large beast stops a tile early and swings from
there; the very biggest from two tiles out. It stops where it can hit you — it does not walk into you
first — so the distance you see is the distance that hurts.

Kiting tip: stepping one tile away from a large beast is no longer enough. Give the big ones an extra
tile or two.

Last updated 2026-09-28