Reach & body size
Big things take up space. A monster's body size counts toward melee reach — both ways.
Your reach
Your weapon sets your reach: one-handers reach 1 tile, two-handers 2, bows much further. Against a
large monster your character stops a little further out and swings at its edge instead of walking into
its middle — and those swings now land every time.
| Target | A one-hander swings from |
|---|---|
| Players, training stakes, small creatures | 1–2 tiles |
| Most monsters | 2 tiles |
| Large beasts (many Kings, the bigger Marked) | 3 tiles |
| Giants (e.g. the Sand Monster King) | 4 tiles |
A big monster's reach
A monster hits from its own reach plus the part of its body that is bigger than an ordinary creature's.
Ordinary monsters still need to be right next to you. A large beast stops a tile early and swings from
there; the very biggest from two tiles out. It stops where it can hit you — it does not walk into you
first — so the distance you see is the distance that hurts.
Kiting tip: stepping one tile away from a large beast is no longer enough. Give the big ones an extra
tile or two.
