Achievements & Titles

Everything you do in DYNASTIES is already being counted — every beast you fell, every level you climb,
every one of the Marked you hunt down. Achievements turn that quiet tally into named goals, each
with a reward and, at the top of a chain, a title you can wear. It costs you nothing extra: keep
playing the way you like, and the milestones come to you.
How it works
- You already do the work. Achievements watch things you're doing anyway — no side-quests to accept,
no menus to manage. Cross a threshold and a message pops: "[Achievement] Adept — reach level 20. +5 Dynasty Tokens." - The reward is bound Dynasty Tokens — the same daily Dynasty Tokens you spend at the Dynasty Token shop.
Each one is a small trickle; the collection is the reward, not any single milestone. - Retroactive. Already a veteran? Progress you made before is credited the next time the game checks —
so a high-level character logs in and immediately banks the milestones they've already earned. - Type
/ach(or/achievements) any time to open your in-client Achievements panel — every
category with live progress bars, your earned titles, and a click to wear one. It's server-driven,
so it always shows your real progress the moment you open it.
The categories (at launch — more join as the season grows)
| Category | What it tracks | The chain |
|---|---|---|
| Combat | beasts felled (lifetime) | Beast-Slayer I → IV (100 · 500 · 2,000 · 10,000) |
| Progression | your level | Fledgling · Adept · Veteran · Master · Ascendant (10 · 20 · 60 · 100 · 120) |
| Hunting | distinct Marked rares you've met (any grade counts) | Trophy Hunter I → III (1 · 5 · 10) |
Titles
The capstone of a chain grants a title — a mark of what you've accomplished (Slayer, Master,
Ascendant, Marked). Titles are recognition, never power.
/title— opens the/achpanel at its Titles section, where you click "Wear" on any title./title <name>— wear one straight from chat (e.g./title Slayer)./title off— clear it (or click Remove in the panel).
Wearing a title is recorded now; the visible display of it — over your head in the world and on
your public profile — is still being built.
Where the chase is seen
Your standing is public: the Hall of Achievement ranks players by how
many achievements they've earned and shows each one's finest title — a season-long race to be seen.
More categories (PvP, events, the social loops) and a collection log — a bestiary of every beast
felled and every rare met — join the roster as the season grows, along with a full per-player profile
page. See Leveling & Progression and Daily Rewards for the wider loop.
