DYNASTIES Pre-Alpha

Tester: spawning gear

Part of Tester commands. If a piece refuses to equip, check
building a character — level, class, proficiency and all four stats are
tested silently.

Items

/item BurningBlade 9 5 0 0 0 0     by name, quality as its own value
/itemid 410309 5 0 0 0 0           by exact id — no ambiguity

Both ask for a +5 super BurningBlade, but only the second reliably gets it. Prefer /itemid
whenever the exact piece matters:
names are heavily reused — 35 items are called BurningBlade across
five id blocks, "DragonArmor" names 56 — and /item always takes the first match.

The values, in order

Value Means
quality 0–9. /item only; on /itemid it is already the id's last digit.
plus The +N upgrade, 0–9.
bless Damage reduction. Only 0, 1, 3, 5, 7 = 0 / -1 / -3 / -5 / -7% taken.
enchant Flat extra HP, 0–255.
gem1 / gem2 The sockets. 0 empty, 255 an open socket, or a gem number below.

Quality

Quality is the last digit of the id, and only 5–9 are the real ladder:

Digit 5 6 7 8 9
Tier Normal Refined Unique Elite Super

Digits below 5 are usually a different item, not a worse one. 410301 is a LuckyBlade (the
starter), 410302 a NowbieBlade, 410303+ a BurningBlade. So /item LuckyBlade 5 0 0 0 0 0 turns
410301 into 410305 — a BurningBlade.

Avoid armour at quality 0, 1 or 2. Those pieces have no client artwork: wrong icon, and hovering
can crash you out. Low quality is fine on weapons and garments; for armour stay in 5–9.

Gems

Tens digit picks the family, units digit the tier (1 normal, 2 refined, 3 super).

Gem Numbers Effect (normal / refined / super)
Phoenix 1 2 3 +5 / 10 / 15% magic attack
Dragon 11 12 13 +5 / 10 / 15% physical attack
Fury 21 22 23 +5 / 10 / 15% accuracy
Rainbow 31 32 33 +10 / 15 / 25% experience
Kylin 41 42 43 +50 / 100 / 200% durability
Violet 51 52 53 +30 / 50 / 100% weapon-skill experience
Moon 61 62 63 +15 / 30 / 50% magic-skill experience
Tortoise 71 72 73 -2 / 4 / 6% damage taken
Last updated 2026-08-27