Leveling & Progression
Experience
You gain experience by killing monsters, taking part in events, and running
quests — the questlines and the Dynasty Board pay experience on top of the kills
you made getting there. Early in a season experience is boosted so everyone can get established
quickly — see The Season.
Stat points
Each level grants points that shape your character — Strength, Agility, Vitality and Spirit. Before
your first rebirth these are largely auto-allocated into a sensible build; after rebirth you get
free points every level to spend yourself.
The climb
Push toward the level cap, gearing and upgrading as you go (see Gear & Upgrading and
Hunting & Loot). Reaching the cap unlocks the season's big milestone: rebirth.
Fight monsters near your own level
Experience is best when you fight monsters around your level. A monster far below you turns
green and pays almost nothing; one far above you is slow and dangerous for little reward. Stay
within roughly a dozen levels of your targets and you level fastest — which is exactly what the zone
ladder below is arranged to let you do. Keep your gear current as you climb: every slot you fill
(weapon, armour, helmet, necklace, ring, boots) adds attack and defence, and an under-geared
character makes on-level monsters feel far harder than they are.
Where to level — the zone ladder
Each zone holds monsters tuned for a band of levels, and they chain together into one continuous
climb from 1 to the cap. Move to the next zone as your current one starts turning green.
| Levels | Zone | What you fight |
|---|---|---|
| 1–15 | Twin City outskirts (Central Plain) | Pheasant, Flying Rooster, Turtledove, Blue Cooer, Robin, Game Bird |
| 15–27 | Central Plain (deeper) | Apparition, War Ghost, Human Aide, Heavy Ghost, Battle Ghost |
| 27–45 | Forest & New Forest | Winged Snakes, Bandits, Fire Rats, Fire Spirits, Blue Elves |
| 45–62 | Canyon & New Canyon (Ape Mountain) | Macaques, Giant Apes, Roaring & Thunder Apes, Snakemen |
| 60–77 | Desert & Snake Den | Sand Monsters, Hill Monsters, Rock Monsters, Pythons |
| 77–90 | New Desert & Sky City Pass | Sand Elf, Lapidating Mob, Tough Monster, Evil Blade, Blade Ghosts, Birds |
| 87–105 | Bird Island (Island) | Birdmen, Hawks, Silver Hawks, Bandits, Robbers, Flying Bats |
| 102–120 | Ancient City & Joint Canyon | Tomb & Bloody Bats, Bull Monsters, Red & Bloody Devils, Serpents |
Monsters whose name ends in Aide / Messenger / King / Boss are tougher elites of the same family —
more health and defence, but more experience and better drops. Take them on when you can.
Prefer a group? Teaming up shares kill credit across everyone in your party, and event zones and
Daily quests layer bonus experience on top of the ladder.
The rebirth milestone
At a high level you can reset your character to grow far stronger — with a new profession and a build
you control. It's the core progression loop of a season. See Rebirth.
See also: level even while you're away with offline training, and come back to
banked rested XP that boosts your next session.
