DYNASTIES Pre-Alpha

Rested XP & Offline Training

Nobody's online 24/7 — so DYNASTIES makes your time away count. Two complementary systems mean you log
in to more than you left
. Both are capped and decaying, so they always complement active play and
never replace it — a player who grinds straight through still progresses fastest. Think of them as a fair
catch-up for a different timezone or a busy week, not as a way to level while you sleep.

Rested XP — a bonus you play through

Any time you're logged off quietly banks rest. When you log back in, that rest becomes a Rested buff:
your experience is boosted (by default +50%) for a window of play. You then spend it by playing — every
bit of EXP you earn rides the bonus until the window runs out.

  • The first hours away are worth the most. The rested window follows a gentle taper, so a short break
    gives you most of the value — there's no reason to hoard days offline.
  • It caps at about an hour. However long you're away, the Rested buff lasts at most ~1 hour of play — so
    log in and use it rather than hoarding time offline. Active play is always the fastest way to level.
  • You'll see it. A welcome line tells you your rested window, and the Rested buff shows in your buff
    bar while it's active.

Offline Training — a lump while you're parked

Prefer to set up before you log off? Park your character on the Training Ground, use /afktrain, and log
out. While you're away your character accrues a capped trickle of EXP and weapon-skill — collected as a
lump the next time you log in.

It only runs if you set it up. Simply closing the game somewhere in the world banks rest (above), not
training time — offline training needs the Training Ground and /afktrain before you go.

The fine print

  • Both are per-character and bound — the EXP lands on the character that earned the away-time. Nothing is
    tradeable or transferable between characters or accounts.
  • Everything runs through the normal experience pipeline, so season EXP rates and the level cap all apply.
  • Like all progress, offline/rested gains reset with the season — each season starts fresh for everyone.

Availability of each feature is a per-season setting.

See Leveling & Progression for the main climb, and The Season for how
early-season rates help everyone get established.

Last updated 2026-08-15