DYNASTIES Pre-Alpha

The Season

DYNASTIES runs in seasons. A season is a complete arc: everyone starts together, the world
heats up over days and weeks, it climaxes, and then it resets for a fresh race.

The three phases

A season moves through three phases. The server advances them based on both how long the season
has run and how busy it is — whichever is further along wins — and it only ever moves forward.

◷ Early

The opening days — the build phase. Level up, run your first hunts, get your first gear and
upgrades, and chase your first rebirth. Experience and drop rates are tuned to help everyone get
established quickly. Events are smaller and solo-friendly.

◷ Mid

The world fills in: group farming, a busier market, mid-tier bosses, and the rebirth loop in full
swing. Events grow and lean toward groups.

◷ Late

The climax. High-tier bosses, the biggest events, and the competitive endgame. This is when the
leaderboards matter most.

Rates and events are phase-aware — the same world feels different in week 1 than in week 3.

Fresh starts

At the end of a season the world resets — levels, gear and gold wipe — and a new season begins at
Early. What you did this season is what counts, not how long ago you started.

What carries over

Only prestige crosses a reset. A season's champions are recorded, and next season they log in
wearing a champion badge that nearby players can see. Never power — no gear, levels, gold or
stats survive. Every season is a clean race for everyone.

Last updated 2026-08-14