DYNASTIES Pre-Alpha

Classes

DYNASTIES keeps the class identities of the 4330 era. You pick one at character creation, and
every class climbs a profession ladder as it levels — your trainer in the Job Center
promotes you and teaches new skills along the way. All four are viable on the seasonal ladder.

Class How it fights Profession ladder Trainer
Trojan Melee bruiser with the highest HP of the four — burst damage that can also take a hit. Trojan → Veteran → Tiger → Dragon → Trojan King TrojanStar
Warrior Pure melee: the strongest physical defence in the game, built to hold the line. Warrior → Brass → Silver → Gold → Warrior King WarriorGod
Archer Ranged and positioning-heavy — fast, and it dodges physical attacks while flying. Archer → Eagle → Tiger → Dragon → Archer King ArcherGod
Taoist The caster. Water heals and supports a group; Fire deals area magic damage. Taoist → Water/Fire Wizard → Master → Saint TaoistMoon

Promotions are gated on level and stats, and a few charge a material (an emerald, a Meteor, a
MoonBox). Your trainer always tells you what you are short of, so click them when you level.

Two things worth knowing early

  • Warriors and Trojans pick a weapon art at Birth Village. KnowItAll hands over one art and
    the weapon it belongs to, and he will not teach a second. See Skills & Combat.
  • Archers get Scatter at level 15 — earlier than retail — and every bow skill needs arrows
    in the quiver or it silently does nothing.

At endgame every class takes Rebirth, where you choose your next profession from
all four — you are not locked to the one you started with.

Last updated 2026-08-14