Tester: building a character
Part of Tester commands. Everything here acts on your own character only.
Your character
Order matters: class → level → stats. Change class last and your stats are spread for the class
you just left.
/job 15 class first
/lvl 90 then level (resets experience for it)
/reallot then stats, for the class you now are
Class numbers
Class plus promotion tier, as the trainers hand them out. Use the highest tier — a level 90
Trojan wants /job 15, not /job 10.
| Class | Ladder |
|---|---|
| Trojan | 10 → 11 → 12 → 13 → 14 → 15 |
| Warrior | 20 → 21 → 22 → 23 → 24 → 25 |
| Archer | 40 → 41 → 42 → 43 → 44 → 45 |
| Taoist (water) | 100 → 101 → 132 → 133 → 134 → 135 |
| Taoist (fire) | 100 → 101 → 142 → 143 → 144 → 145 |
Those are the only four classes (Classes). Stay on the ladder. An off-ladder
number is not refused — it is applied, the stat lookup behind it finds no such class, and the command
dies half-finished on a class that does not exist. /lvl and /reallot then fail too. /job back to
a real number fixes it.
/reallot gives the class's normal spread while auto-allocate is on (until your first
rebirth). After a rebirth it drops you to base stats and hands the points back.
Skills and proficiency
| Command | What it does |
|---|---|
/skill 1000 4 |
Learn a spell at a level. -1 forgets it. |
/prof 480 12 |
Set weapon proficiency, 0–20. -1 forgets it. |
Spell levels stop at 9 and most spells go nowhere near it — ask for a level the spell does not
have and nothing happens. Search on /tester rather than guessing.
Proficiency matters more than people expect: the best weapons need about 12 to equip at all,
and an unskilled weapon swings slower and lands less often. A weapon refusing to equip when you meet
the level and stats is usually this.
Weapon numbers are the first three digits of the item id: 410 blade · 420 sword · 421 backsword ·
480 club · 500 bow · 510 glaive · 530 poleaxe · 561 wand.
A working setup
/job 15 class first
/lvl 127 then level
/reallot then stats
/prof 410 12 proficiency for the blade line
/skill 1000 4 the spells you want
/itemid 410309 5 0 0 0 0 the weapon
Those numbers are tied together. 410309 wants level 127, blade proficiency 12 and 176
Strength (which /reallot covers on a Trojan). Gear that fails a requirement refuses silently, so
change the weapon and all three move with it.
Then go find something to hit — bosses and events are on the front page countdown and the
events page.
