DYNASTIES Pre-Alpha

Tester commands

Pre-alpha only. They exist so you can reach the thing you were asked to test instead of levelling
to it, and they will be switched off before launch. They act on your own character only — you
cannot touch another player, and they do not make you staff.

The world gets wiped, often. Build whatever you need. Nothing here is permanent.

Where to go

Page For
Building a character class, level, stats, skills, proficiency
Spawning gear items by name or id, quality, plus, bless, enchant, gems
What to test the custom systems, and the fastest way to reach each one
Reporting a bug /bug and /idea — one sentence, from inside the game

Start at the command builder

Go to /tester (sign in first) and pick a class, item, skill or map from the real
in-game lists. The page writes the exact line; click to copy, paste into chat, press enter.

The page never runs anything — it only writes text. These pages are the reference underneath.

Events, without typing: the coin in the plaza

Click the DYNASTIES coin at Twin City's spawn and pick Tester tools (the option only exists while
the tester sandbox is open — players never see it). It is a menu over the same toolkit the console
uses, so nothing here can drift from it:

  • Rehearse an event — every enabled scheduled event (World Boss, Monster Invasion, Lucky
    Hour, the Guild Beast…), fired for you alone in a throwaway arena. Nobody else is affected.
  • Open a pop-up event — pick a mini-game from the ones currently in the pool, or take the next one
    at random. No more waiting half an hour for the heartbeat.
  • Go to the live event — teleports you to whatever is live.

The lists are the live curation, not a copy: an event a GM pauses leaves the coin the moment it is
paused, and a pop-up weighted out of the pool is gone with it. Each pick shows you what the server
actually did — a gated event can look at the world and decline, and the page says so.

Two entries are GM-only and simply do not appear for testers: Fire a LIVE event now (it acts on
everyone online) and Stop everything running (ends what is live, an open pop-up included; it does not
pause the schedule — the console's ev stop all is the panic switch that does). Testers get the tools; the
authority stays where it is.

Every value is required

Each command takes a fixed number of words and you must type all of them, even zeros. Too few or
too many gets you a usage line and nothing else.

Command Words Does Detail
/item <name> <quality> <plus> <bless> <enchant> <gem1> <gem2> 8 Spawn an item by name gear
/itemid <id> <plus> <bless> <enchant> <gem1> <gem2> 7 Spawn an item by exact id gear
/prof <weapon> <level> 3 Set weapon proficiency character
/skill <spell> <level> 3 Learn or forget a spell character
/mm <map> <x> <y> 4 Teleport to a map and spot below
/lvl <level> 2 Set your level character
/job <class> 2 Set your class character
/money <amount> 2 Set your silver below
/scroll <place> 2 Teleport to a town below
/reallot 1 Re-apply your class's stat spread character
/hp 1 Refill health below
/mp 1 Refill mana below

/reallot, /hp and /mp are the exceptions — no arguments, and anything typed after them is
ignored rather than rejected.

Travel, silver, and recovery

Command What it does
/mm 1002 431 379 Teleport to a map and spot (map numbers on /tester).
/scroll tc Teleport to a town.
/money 1000000 Set your silver (not add). Caps at one billion.
/hp / /mp Refill health / mana, as often as you like.
/xp Arm the XP potency gauge so an XP skill can be cast right now.

/scroll takes: tc Twin City · am Ape Mountain · dc Desert City · mc Mystic Castle ·
bi Bird Island · pc Phoenix Castle · ma Market · arena the Arena · tg the
Training Ground. See The World & Its Maps.

/scroll tg drops you exactly where the Boxer would, among the stakes — and skips his level
20 requirement, because reaching a place without first satisfying its route is the whole point of
a tester command.

/xp exists because an XP skill is otherwise unreachable on demand. FastBlade, ScentSword,
Superman and Cyclone only light up when the potency gauge is full, and the gauge fills slowly
from kills and a passive drip — so a tester asked to look at one of those skills would spend the
session watching a bar. /xp fills it in one step.

A full gauge holds for 20 seconds and then rolls back, so this is an arm, not a switch: cast
within the window, or run it again. If the skill still refuses after /xp, it is the weapon —
FastBlade wants a sword and ScentSword a blade, and the names and the data are swapped, so a silent
refusal means the wrong one is equipped rather than a bug.

/hp and /mp fill the bar, they do not raise the dead — revive first, then top up. They also
leave debuffs running: clear a poison or curse rather than out-healing it.

When nothing happens

Several failures are completely silent, which is most of why people think a command was eaten.

  • Your bag is full. /item and /itemid refuse without a word past 39 items. The most common one.
  • The name matched something else. /item takes the first match; use /itemid.
  • That quality does not exist for that item. /item swaps the digit into the id; if the result is
    not a real item you get nothing. /itemid tells you which ids exist.
  • The spell does not go that high.
  • It spawned but will not equip. Level, class, proficiency and all four stats are checked silently.
    Read the piece's requirements on /tester.
  • Wrong number of words — a usage line in red. Zeros count.
  • Nothing works at all. These sit behind a switch staff can turn off. Ask in
    Discord.

What testers cannot do

These change you. No spawning monsters on people, teleporting others, muting, jailing, banning or
editing server settings — those stay with staff, and no combination here unlocks them. A wipe fixes
data; it does not un-ruin somebody else's evening.

Need something these cannot do, or found something broken? Say so in
Discord or open a ticket in #support — what you typed, what
happened, what you expected. That is the entire point of you being here.

Last updated 2026-09-11